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Monthly Archives: January 2018

Mobile Games On Human Life

We can look into the ways the mobile games are influencing human lives. The rough estimate of the age group that is more prone to play the video games is 10-25. They have a little knowledge of the realities of the world. That is the age when a person can have a lot of experience about how the things are in the world, by traveling around and by interacting with the other members of the society. The video games have affected their peer relationships. They spend most of their time playing on screens They hardly take part in solving social problems which affect their intercommunication abilities.

There is no shortage in the genres of mobile games, for example; fighting, shooting, sports, flight simulating, make up games and surgery games. Such games can be very informative and can provide knowledge beforehand to the kids. Take an example of a child who plays a driving game. Let us assume that the child does not have any real life experience of driving. Of course, playing a video game cannot give the feeling of the real life no matter how good the graphics are, but he will get to know many things about cars. Similarly, surgery games that give the bulk of information about human anatomy and make the player feel like a real doctor saving lives, provided that he does not squirm at the sight of blood.

Drawbacks of the video games are rather loud than their benefits. There is no disclaiming of all the ill effects of the video games. A child grown up playing these video games is hardly able to shake himself off the video game mode. For example, there is no obeying traffic rules in the games nor do the game developers look into it for the sake of making their game more fun. So when this child gets to drive a real car, he is playing that game in the back of his head which he used to play in his childhood and drives as recklessly as he used to drive in the game.

Some Advantages Playing Video Games

1. They are good for surgeons

Reading latest research is a must for surgeons. According to a study of laparoscopic, it was discovered that surgeons who have a habit of playing video games for over three hours in 7 days are more likely to perform better during the procedures they perform.

2. They Help You Overcome Dyslexia

According to some research studies, attention difficulties is one of the main causes of dyslexia. As a matter of fact, a study found that patients shown better reading comprehension once they have played a video game. Actually, what happens is that video games change the environment on a constant basis in order to make the player focus more.

3. They Improve Your eyesight

You may have heard that sitting too close to the TV is bad for you vision. However, today, scientists found that if you play games in moderation, your vision will get better. Therefore, it’s a good idea to spend a bit of time playing your favorite video games.

4. They boost your career

Some game genres make players develop better leadership traits. As a result, they provide better services for the society. According to researchers, players show a correlating motivation to choose a better career.

5. They Make You Physical

Some games improve your body interaction. Even if you play with a handheld controller, it will be considered a physical activity. As a matter of fact, sports games, such as tennis, basketball or skateboarding games may help your kids practice the required skills.

About Return of Space Simulation Games

Although it was a delight for me to experience all the latest games that are going to hit the market eventually, the one that truly turned my head and left me speechless was ‘No Man’s Sky’. This game literally beggars all description as no one has ever attempted to build or even conceive a game of such scale. This is basically a procedurally generated massive game, which may sound simple, but, as the saying goes, you got to see it to believe. The mesmerizing vistas and the bizarre environment teeming with unique flora and fauna on a seemingly alien planet are just the beginning of the story. This vast exploration game takes you on the journey to explore countless planets, and the best part is: you get to have your own space ship to fly off into space and back into different planets. How big is the size of the world you ask? Well, would it impress you if I were to tell you that every single player will be starting off on a different planet of his/her own? Can you now imagine the scale of this game? Besides the expansive universe, the vibrant visuals and dynamic environments are just sight of sore eyes.

What happens when you marry the genre of space simulation with first person shooter? You get a game called ‘Dreadnought’. This free-to-play action space simulation game is just what the E3 had been missing all along. We have all played fast paced action games where little thinking and more reflexes are required. We have also seen previous space simulation games where your little pea sized craft sometimes gets into a pathetic situation with a gigantic mother-ship of some kind, and you die wishing that only if you had one of those humongous ships at your command. To fill this void in your little world of gaming, ‘Dreadnought’ fills right in. This free-to-play massively online game puts you in a team battle where you fight off against the enemy ships using skills and tactics (not reflexes). Ever played ‘World of Tanks’? If so, then you will know exactly what I am talking about.

These are just a few titles of space simulation games that are going to leave a good long lasting mark on this genre; however, a game that will not only revitalize the genre to the backbone, but also revolutionize the gaming industry itself is ‘Star Citizen’. Star Citizen is the largest crowd funded Kickstarter project to date. With Chris Roberts, the chief developer of ever green titles such as Freelancer and Starlancer, at the helms, Star Citizen is on its way to becoming one of the largest PC exclusive game in the industry. The reason why this game is PC exclusive is quite simple: the consoles just cannot handle the demand of the graphics that are being run on this game. Using modified Cry Engine 3, this game is set in an open universe with tons of exploration to be done, battles to be fought and places to be conquered.

Mobilising Games to Go Global

A stationary stone gathers moss

The driving force behind any business is profit. The gaming world is no different. This is a highly competitive world and the gaming market is killer. To survive, evolve, and bring home the bacon, apps and games need not just to be entertaining to the boy-next-door: they need to capture new platforms and markets. And they need to be fast and furious about it or fall by the wayside.

How can they do this?

Internationalistion and localisation
This two-step process is what enables a game to adapt to different regional and linguistic cultures. It must include:
Reviewing the language and regional settings which will determine which localisation is used as well as the date, time, and number formats.
Adapting the user interface
The code must handle multi-language text
Locale (not the language) settings must drive data formatting as multiple countries might use the same language, as also the same individual travelling across different countries.
User interface must be ‘mirrored’ while using right to left languages; the only exception here would probably be phone numbers.
It is also necessary to test the internationalized app or game to detect auto-layout problems and strings that are not part of the internationalization-localisation process.

Enjoyment MUST be stress-free
Gaming is for enjoyment; the gamer cannot be subjected to a confusing, frustrating experience. There is no place, either, for being culturally and politically improper or downright offensive. Game localisation must also ensure that the translated, internationalized, localized version be faithful to the original.

Many gamers take their gaming very seriously. Game localisation, including those on mobile platforms (iOS localisation or Android), should enable players to immerse themselves completely. The whole enjoyment in gaming is to transport the player to a world of fantasy more appealing than reality, where lives can be replenished in battles with strange creatures in exotic lands unknown! Nothing should interrupt this ‘willing suspension of disbelief.’

Localisation must be from the word GO
Game localisation cannot be an afterthought and game developers would benefit from shedding the ‘let’s see’ attitude. Successful developers have understood that video game localisation is an integral part of the development cycle along with coding, designing, or writing. In the very early stages when games were designed and played on limited and limiting platforms, this ‘afterthought status’ might have been acceptable. But with the proliferation of mobile technology, and the increasing demand for games across linguistic, cultural and geographical borders, video game localisation has come into its own.

Localisation- NOT translation
It must be amply clear by now that game internationalisation and localisation is not just about language. It encompasses cultural symbols, costumes, ethos, environment… everything that goes up to make civilisations, in fact!

There are many pitfalls to be avoided:

Concerns of piracy and the importance of timely capturing of markets may drive translations on incomplete games. Context must be clear while translating text whatever the stage of game development. The complete picture should be kept in mind.

Localisation must be a consideration early in game development as cultural concepts must be clear from Day 1. For example: scantily clad female characters may be an issue in some countries. If this is not considered early in the design cycle, it could turn into a costly, untreatable headache when the game has to move to more socially conservative markets.

Games must evolve with current events. Consider the example of how a spate of pedophilia cases in Belgium discouraged the use of the word ‘pedometer’ in a game on weight-loss because of the negative connotation such a prefix had.

Separate text files make the game moddable and the translated versions can be pasted on the localized version.

A text-freeze or cut-off date for text changes is a very good idea to control translation costs and keep game development on schedule.

Be aware of cultural issues, taboos and sensitivities from the very beginning.

Accents are important for voice overs. A cowboy with a Texan twang is ludicrous in a video game meant for the Chinese market.

Who does the localisation?
Game developers pour millions into game development. So, it makes no sense to cut corners when it comes to video game localisation to make inroads into new markets.

Cheap translations aimed at cost control may result in a complete flop show and make the developer an international laughing stock.

Whether it is artwork, translation, marketing, packaging, or bridging the cultural gap, it is very skilled work which is the domain of trained and talented professionals.